One Piece fans are becoming more and more numerous, despite the time the series has created by Eiichirō Oda. We love their stories, characters, ambiance… Virtually all of this manga / anime that has also received almost countless playable versions on multiple platforms. This is what we are here to talk about, precisely, the last attempt to make Luffy D. Monkey and company come alive, and let us accompany them on a new adventure. It is One Piece: World Seeker, a production by Bandai Namco developed by Ganbarion, who already know the series well, because it is his, without going further One Piece: Unlimited World RED. With all this in mind… what is certain is that World Seeker has ended up being a disappointment.
And this despite the fact that at first the stars seem to align themselves to offer us the best of the adventures based on this license. On one side is the story, created by the very responsible of One Piece. On the other hand there is the proposal of an open world that he proposes to us, that comes like a ring to the finger of the series. Finally we have the mime that seems to be glimpsed in the audiovisual Section at first, with characters faithful to their origins, the dubbing of the original Japanese actors (with texts in Spanish) and a certain touch of novelty.
This made us Take One Piece: World Seeker with great desire, and the truth is that in the first contact the sensations were good.
We calmly learned about the history of the game
we learned about the new characters, the possibilities of Luffy, and we learned about the wide world that we can travel with relative freedom. Everything painted well but, along the way, they must have confused us into mere errands. That is, after this first contact, in which even history manages to catch, we began to get lost in anodyne missions that forced us to go from here to there to talk to such a character, pick up a certain object or kick the ass of the bad guys on duty. Insubstantial missions that made us lose, little by little, the thread of the interesting main narrative. In this way, to get to the end of the nearly 20 hours that can last the history tells us One Piece: World Seeker had to overcome countless missions without any substance, to fight against the boredom in the pursuit of discovering what we afforded the narrative.
It is a pity that, after such a promising start, programmers seem to run out of imagination with almost endless series of uninteresting missions. This is further supported by the fact that the cut-off scenes feature dubbing, but the ‘normal’ conversations with NPC have only the over-printed dialogues on the screen, along with some onomatopoeia of the participants in that conversation. In this way, the interest in the ‘day to day’ of One Piece: World Seeker will decline gradually. This game is extensively reviewed at world-tracker.com, we got a lot of information from their reviews and analysis of this game. And if we add to this that missions that try to be different sometimes get more muddy, the curl is already laughing. We’ve had to go around the island talking to all the NPC, look for a chest with a badly drawn map as a reference and several versions of poorly designed missions that end up being boring. Even the stealth variant is not well implemented, as there are no specific movements of this part, being gross and, in many cases, unnecessary.
This would be solved if the combat system were interesting, but the truth is that it ends up being excessively repetitive. In the end, we will spend most of the situations and confrontations simply by crushing the attack button, without worrying too much about who is in front of us. There are a couple of variants that make things harder for us, but it’s usually as simple as crushing the button with a little skill… Which is a shame, because Luffy improves his skills and wide possibilities throughout the campaign thanks to the experience points-yes, as it could not be otherwise, there is a role in play-and we even have at our disposal two different Haki styles (fast and elusive, strong and defensive). However, we do not really feel that we need this improvement and expanded possibilities because, in general, it is a fairly easy game (from now on we recommend you to raise your difficulty at least to difficult so that it is not a military ride).
To all of this we must add that part of the interest of the one Piece license is wasted in this World Seeker
Being completely focused on Luffy and leaving the rest of his companions in a completely secondary and expendable role. We will find them during the adventure as salesmen, commissioning missions or simply be there to chat, but the story of the treasure hunt on prison island seems not to go with them, contrary to what usually happens in this series, much more choral than the game. At least everything we are told makes sense and is, to the greatest extent, the main motivation to continue playing and exploring the location we need to go through.
This isn’t because it’s poorly designed or uninteresting, no. The island that serves as a stage is varied, has a more than acceptable size and is very entertaining to travel, although it would not have been more vertical when it came to allowing us to face the ledges, and a touch more of versatility on the part of our protagonist when moving from one side to the other. Fortunately, there are multiple fast travel points that allow us to go from one place to another already visited if we don’t feel like crossing each of the included locations (or if the errand bus alienates us in excess and we want to finish the most insubstantial missions as soon as possible).
In technical terms Ganbarion’s work can be said to be at a good level. The visual finish of the main characters is very good (of the secondary ones not so much), the scenarios are interesting, the image moves to the most wonderful, let’s fight with whoever we fight and who is on the screen, and even, there are moments of extreme beauty. This contrasts with improved facial animations, for example, although the result is good. Something similar happens with the sound, which is also at a good level because of its original soundtrack, which features 56 unique tracks, and a Japanese-style dubbing with the original actors of the series, and which also borders on a high level.
That is to say, One Piece’s problem: World Seeker does not come from the end of the game, but from its approach and the inventiveness of the development team to keep us engaged in adventure for a couple of tens of hours. There are too many insubstantial moments and forgotten missions to keep us hooked, especially considering that the combat system doesn’t just work as well as it should, which leaves another point of Variety that ends up making this title something that only the most fans of the license will play to the end, while everyone else will probably stand in the way. A shame that the path of the Straw Hat Pirates has ended up twisting in its path to offer us a game equal to One Piece.
One Piece: World Seeker puts us in a new world and a new story for Luffy and company, this being the best work of Ganbarion (his world and history). Unfortunately, beyond this, the title presents different problems that end up tarnishing experience, with irrelevant and repetitive missions and an anodyne combat system that makes it difficult to enjoy the function as we would like. It has good things, yes, but in the end it becomes very hard to keep interest for about 20 hours that this game can last.