Action Game

The events of the third season of Attack on Titan await you at A. O. T. 2: Final Battle, the extended and improved version of the game released last year.

A. O. T. 2: Final Battle is, like the original game

A. O. T. 2: Final Battle is, like the original gameAn action title that develops in the third person with small role and strategy dyes that is based on the anime Attack on Titan. It is the extended version of A. O. T. 2 and includes more characters, weapons, a game mode and, above all, the argument of the third season, as well as reviewing the plot of the first and second from the point of view of a character that we create or choosing one of the existing ones. There are not too many changes to the previous game, so much so that it can be purchased as a complete product or as downloadable content for A. O. T. 2, but we will tell you all the new features included. To find out the other playable details, we recommend to take a look at our previous analysis.

Apart from the seasons already known for previous games, this release includes the story of the two parts of the third. Then we’ll talk about it, so if you don’t bring the series up to date we advise you to skip the next paragraph because it contains several possible spoilers.

His story again focuses on the struggle between the Scout Regiment and the Titans, all while trying to learn more details about these mysterious and colossal enemies. What they didn’t expect to discover was that the Titans are not their only enemies. The Anti-Personnel Control Squadron, led by the famous Kenny Ackerman, is prepared to capture Eren and Historia Reiss regardless of the price to pay. The Scout Regiment is about to save its teammates, but they quickly learn that they cannot trust anyone within the walls they call home.

This argument is perhaps the most interesting of the whole game, being able to play it from three different points of view: the Scout Regiment, the cadets of troop 104 and the Warriors, where you can manage Reiner, Bertholdt and Zeke. On this occasion we cannot control the character we have created for the rest of the plot, but this makes us feel like part of it, being all its texts in perfect Spanish. Also comment that it has some very showy scenes and others too static that affect the overall result.

The mechanics have not changed much, having to use the three-dimensional

The mechanics have not changed much, having to use the three-dimensionalManeuvering Equipment to move nimbly throwing the hooks towards the buildings, trees, structures or Titans and thus surprise the enemies, an attack that we must always direct towards the back of the Titans to finish them after weakening them or visiting bases to recharge the gas or weapons available.

This is where we find one of the news, the weaponry. To the well-known blades, there are new ones such as Shooting Gear, pistols that allow us to easily locate and avoid the Titans in exchange for more gas, or the powerful Thunder Spear, with which to shoot down small Titans in one blow or break the defenses of the most powerful check balance-game its the best thing is that we now have the three-dimensional antipersonnel maneuver equipment for strategical shapes changing between blades and pistols when we think it necessary. In general, these additions have pleased us and work really well both for fighting the Titans and for other types of enemies, feeling the game as agile and fun as always.

We have a total of more than 40 playable characters for this occasion, where you will find some acquaintances from past deliveries, such as Eren, Mikasa, Armin, Reiner, Bertholdt or Conny among others, joining this time Kenny Ackerman, Traute Caven, Zeke Jaeger, Floch and Nifa. There are not too many additions, but they do bring new styles of play that suit the adventure very well.

The duration of this addition is around three hours, although it can be extended much more slowly when you are engaged in secondary tasks. It’s not bad, especially if we add up the large amount of content already included in the series, which will be appreciated especially by those who did not enjoy the original game.

Action Game

Sony continues to bet on its virtual reality system for PS4, PlayStation VR. It shows this with great games like Astro Bot, or like this Blood & Truth, which is an almost direct sequel to the short experience titled London Heist included in PlayStation VR Worlds. But this did not deceive you, the new creation of the London Studio of Sony comes to be put back in the mouth of all the RV PS4, to alternative and more technologically advanced, and independent as the Oculus Quest, and the like.

Have spent about two and a half years since then, more than enough time to create a complete experience that goes beyond the time duration of the London Heist, but to keep the excitement of the action scenes and that feeling of being inside of a film by Guy Ritchie that that experience had. The good news is that London Studio has been successful in its attempt, and what we find here is one of the best experiences you can find within PlayStation VR, if you like action games with a marked cinematic cut. But let’s go in pieces.

The starting point of the plot that this Blood & Truth proposes to us sounds good

We’re Ryan Marks, an ex-soldier whose family has a criminal business. We return home to bury our dead father, but it seems that the other rival families are not satisfied with a simple succession, and the gang war breaks out all over the city. Sounds interesting, right? But the truth is that the story is diluted by getting us into the skin of more characters through flashbacks, making the story no longer matter as much as the scenes that are being proposed to us, which are the highlight of this title.


It’s all kinds of shootings where we’re in a semi-static position, and we have to worry about hiding behind the covers and shooting, as our character progresses through the level, and we end up with all the enemies that come out to meet us. Something limited, yes, but enough to entertain us thanks to the precise handling of the weapons-especially the closest combat weapons – when we use PlayStation Move (this being the most suitable method to play Blood & Truth Even if it can be played with normal control). Not that it replicates 1: 1 our movements, but the feeling of immersion is very accomplished and, in addition, allows moments when we can slow down the camera to get a good handful of shots to the head.

Apart from the frantic moments of shooting, in which we are the center of the action and we can move between different positions, there are different guided scenes in which we perform other tasks and interact with different characters that, although they do not pose any challenge, they do serve to give context and depth to the proposal of Blood & Truth beyond the walk to the House of the Dead/Time Crisis/etc. This is where we will enjoy greater interactivity of the stage, and we can even find collectibles that are a reference to London Heist cigars. In this case a series vapeadores. Not that it is the quintessence of the narrative, but they contribute to giving unity to the set proposed by London Studios.

The rest is put in the good graphic finish of the set, with well finished scenarios like in pubg mobile

Well worked characters and with good facial animation and a constant and efficient performance that continues to add touches to improve our immersion in Blood & Truth, and that the 6-7 hours that lasts do not get long. In fact, it is a pity that after the end of the story there is not much left to do, beyond re-wiping certain moments by taking other routes in Pubg mobile cheats, looking for the missing collectibles and improving our scores. That is, the classic thing for this kind of game, although the truth is that the road to the end of the playerunknown battlegrounds story is entertaining, varied and, above all, spectacular. The soundtrack and even the dubbing of the characters also contribute to this.

Image result for blood and truth

The feeling we will have is to be the pubg protagonist of an action film, with constant shootings, persecutions and all sorts of tense moments. You have to like the idea of wielding a gun to get into the game that Blood & Truth proposes, but the truth is, if it’s your kind of game like pubg mobile, and you have two PS Move, You’ll be hopelessly hooked on your proposal. Even having past, only thinking to get another charger from our chest to reload a gun, while tiroteamos to waves of enemies, it puts us the creeps. This is precisely the kind of experience virtual reality needs.


A frantic action game that continues the pattern marked by London Heist, offering exciting action scenes, an unparalleled immersion in PlayStation VR and a story to match the circumstances, without technically belittling along the way. It may be somewhat limited at times, and it has its little seams, but the truth is that after playing it we feel that this is the kind of games that virtual reality in general needs to become a much more important form of entertainment than it already is.

Action Game

One Piece fans are becoming more and more numerous, despite the time the series has created by Eiichirō Oda. We love their stories, characters, ambiance… Virtually all of this manga / anime that has also received almost countless playable versions on multiple platforms. This is what we are here to talk about, precisely, the last attempt to make Luffy D. Monkey and company come alive, and let us accompany them on a new adventure. It is One Piece: World Seeker, a production by Bandai Namco developed by Ganbarion, who already know the series well, because it is his, without going further One Piece: Unlimited World RED. With all this in mind… what is certain is that World Seeker has ended up being a disappointment.

And this despite the fact that at first the stars seem to align themselves to offer us the best of the adventures based on this license. On one side is the story, created by the very responsible of One Piece. On the other hand there is the proposal of an open world that he proposes to us, that comes like a ring to the finger of the series. Finally we have the mime that seems to be glimpsed in the audiovisual Section at first, with characters faithful to their origins, the dubbing of the original Japanese actors (with texts in Spanish) and a certain touch of novelty.

This made us Take One Piece: World Seeker with great desire, and the truth is that in the first contact the sensations were good.

Image result for one piece world seeker

We calmly learned about the history of the game

we learned about the new characters, the possibilities of Luffy, and we learned about the wide world that we can travel with relative freedom. Everything painted well but, along the way, they must have confused us into mere errands. That is, after this first contact, in which even history manages to catch, we began to get lost in anodyne missions that forced us to go from here to there to talk to such a character, pick up a certain object or kick the ass of the bad guys on duty. Insubstantial missions that made us lose, little by little, the thread of the interesting main narrative. In this way, to get to the end of the nearly 20 hours that can last the history tells us One Piece: World Seeker had to overcome countless missions without any substance, to fight against the boredom in the pursuit of discovering what we afforded the narrative.

It is a pity that, after such a promising start, programmers seem to run out of imagination with almost endless series of uninteresting missions. This is further supported by the fact that the cut-off scenes feature dubbing, but the ‘normal’ conversations with NPC have only the over-printed dialogues on the screen, along with some onomatopoeia of the participants in that conversation. In this way, the interest in the ‘day to day’ of One Piece: World Seeker will decline gradually. This game is extensively reviewed at, we got a lot of information from their reviews and analysis of this game. And if we add to this that missions that try to be different sometimes get more muddy, the curl is already laughing. We’ve had to go around the island talking to all the NPC, look for a chest with a badly drawn map as a reference and several versions of poorly designed missions that end up being boring. Even the stealth variant is not well implemented, as there are no specific movements of this part, being gross and, in many cases, unnecessary.

endless series of uninteresting missions

This would be solved if the combat system were interesting, but the truth is that it ends up being excessively repetitive. In the end, we will spend most of the situations and confrontations simply by crushing the attack button, without worrying too much about who is in front of us. There are a couple of variants that make things harder for us, but it’s usually as simple as crushing the button with a little skill… Which is a shame, because Luffy improves his skills and wide possibilities throughout the campaign thanks to the experience points-yes, as it could not be otherwise, there is a role in play-and we even have at our disposal two different Haki styles (fast and elusive, strong and defensive). However, we do not really feel that we need this improvement and expanded possibilities because, in general, it is a fairly easy game (from now on we recommend you to raise your difficulty at least to difficult so that it is not a military ride).

To all of this we must add that part of the interest of the one Piece license is wasted in this World Seeker

Being completely focused on Luffy and leaving the rest of his companions in a completely secondary and expendable role. We will find them during the adventure as salesmen, commissioning missions or simply be there to chat, but the story of the treasure hunt on prison island seems not to go with them, contrary to what usually happens in this series, much more choral than the game. At least everything we are told makes sense and is, to the greatest extent, the main motivation to continue playing and exploring the location we need to go through.

This isn’t because it’s poorly designed or uninteresting, no. The island that serves as a stage is varied, has a more than acceptable size and is very entertaining to travel, although it would not have been more vertical when it came to allowing us to face the ledges, and a touch more of versatility on the part of our protagonist when moving from one side to the other. Fortunately, there are multiple fast travel points that allow us to go from one place to another already visited if we don’t feel like crossing each of the included locations (or if the errand bus alienates us in excess and we want to finish the most insubstantial missions as soon as possible).

Japanese-style dubbing

In technical terms Ganbarion’s work can be said to be at a good level. The visual finish of the main characters is very good (of the secondary ones not so much), the scenarios are interesting, the image moves to the most wonderful, let’s fight with whoever we fight and who is on the screen, and even, there are moments of extreme beauty. This contrasts with improved facial animations, for example, although the result is good. Something similar happens with the sound, which is also at a good level because of its original soundtrack, which features 56 unique tracks, and a Japanese-style dubbing with the original actors of the series, and which also borders on a high level.

That is to say, One Piece’s problem: World Seeker does not come from the end of the game, but from its approach and the inventiveness of the development team to keep us engaged in adventure for a couple of tens of hours. There are too many insubstantial moments and forgotten missions to keep us hooked, especially considering that the combat system doesn’t just work as well as it should, which leaves another point of Variety that ends up making this title something that only the most fans of the license will play to the end, while everyone else will probably stand in the way. A shame that the path of the Straw Hat Pirates has ended up twisting in its path to offer us a game equal to One Piece.


One Piece: World Seeker puts us in a new world and a new story for Luffy and company, this being the best work of Ganbarion (his world and history). Unfortunately, beyond this, the title presents different problems that end up tarnishing experience, with irrelevant and repetitive missions and an anodyne combat system that makes it difficult to enjoy the function as we would like. It has good things, yes, but in the end it becomes very hard to keep interest for about 20 hours that this game can last.